Wikia

Dax's Wiki

Watchlist Recent changes

Bump Mapping (Shaders2)

Installing Bump Mapping in 2.1.0:Edit

This is assuming you have already installed GLSL 2.1.0 from the nitrous file. DO EVERY STEP IN ORDER. DO NOT ASK WHY BUMP MAPPING DOESN'T WORK IF YOU MISSED EVEN ONE STEP (If something is not going as explained, ask for help, but do NOT say you followed all the steps).

1. Navigate to a new .Nitrous folder (C:\Users\*your account here*\AppData\Roaming) Or you can type %appdata% into the run dialog.

2. Open mods > com.daxnitro.shaders > alternative shaders > bump-mapping (if you can't find the files here, you can always open the shaders.n2 file; it's a zip too, and get the files needed at shaders > alternative shaders > bump-mapping. If you can't open it, make a copy of it and rename the n2 to zip. However, if you are not finding the files in the .Nitrous folder (or the folder itself), the first thing you should do is make sure you are using the correct version of GLSL)

3. Copy these files into your Minecraft.jar/shaders folder (replacing any files already there)

==Adding Terrain Files to Texture Packs ==

THIS IS REQUIRED FOR EACH TEXTURE PACK YOU WANT BUMP MAPPING ON!

1. Download terrain_nh and terrain_s for whatever texture pack you're using (make sure it's the same resolution)

2. Place into your texture pack.

3. Navigate to your Minecraft.jar/shaders folder.

4. Open the gbuffers_terrain.fsh file (can be done with any text reader, like notepad).

5. Find the part in the file that says this (the 64 and 256 part will not be there by default, add it if you are using 64 or 256 resolution textures):


//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size

//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size

//const vec3 intervalMult = vec3(0.0009765625, 0.0009765625, 0.145); // Fine (presumably) for 64x64

//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.1);// Fine for 256x256 tile size


6. Remove the // from whatever line matches the resolution of the texture pack you are using.

7. Add the // to the texture size you are not using (there should only be 1 line without the //).

Video TutorialEdit

Low quality by the way, though for some reason it does look better if you watch it on the actual YouTube website (click the YouTube text to go there).
WikiaBotAdded by WikiaBot









152 comments

 
38.107.179.208Anonymous User
Log in?
  Loading editor
  • Find bumpcraft

  • I can't find any texture pack with terrain_nh and terrain_s help me with a link to any texture pack , doesnt matter i just want to see the bump working..

  • it just makes everything REALLY shinny for me

  • there is absolutely no mods folder in the .Nitrous directory.

  • @ Post Render

    1282: Invalid Operation

    GL ERROR

    • I found a solution:

      Delete all const vec3... lines you dont need and all lines before the const vec3 lines. Then there is only one const vec3-line and the rest of the document. There is no error anymore.

  • test

  • tet

  • Is there anyway to get bumpmapping + specular without DOF?

  • The Magic launcher console gives me this error:

                      1. GL ERROR ##########

    @ Post render 1282: Invalid operation

    This happens when I use Bump-Mapping. Mabe its something with my 64-bit computer?!

  • @Cocky horse Mabye your installation did not unpack correctly. Go to the GLSL file you downloaded. (Shaders-Windows.zip) After you unpacked it, go check if there is actually something in the Shader - mods folder. There should be a folder called shaders inside there. If there is nothing there, you have to manually navigate in the packed file, and unpack that folder. Reinstall and continue the instructions.

    @Thepersonwhocantfind const vec3 intervalMult in the gbuffers_terrain.fsh file: You have not copied the correct shaders into your minecraft.jar. Navigate to them as i described above here, and copy THOSE shaders into your minecraft.jar - shaders

  • I navigated to my .Nitrous folder, but the only folder in there where for my backups..I reinstaleld the latest shaders several times and even re installed minecraft completely..I still don't find any "Mods" folder... Really the whole installer is pointless and makes things more complicated then they need to be. I used a perfectly working script for this back in 1.9 and it had no problems like this, and it worked perfectly without requiring a whole damned wiki for it. How did it work? Not some over complicated installer, it was just the class files, that's how.

    And mister genius, you download the Terrain_h and terrain SH files from the respective texture pack. look at the forum post for your texture pack, you'll find it.

    • What you do is go to shaders-window -> shader -> mods -> shaders(again) -> alternate -> bump-mapping and copy to file in the shader file in you .jar

  • wheres terrain_h and terrain _s????


  • 5. Find the part in the file that says this (the 64 and 256 part will not be there by default, add it if you are using 64 or 256 resolution textures):


    //const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size

    //const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size

    //const vec3 intervalMult = vec3(0.0009765625, 0.0009765625, 0.145); // Fine (presumably) for 64x64

    //const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

    const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.1);// Fine for 256x256 tile size


    there isnt anything like this there is only

    1. version 120

    uniform sampler2D texture; uniform sampler2D lightmap;

    varying vec4 color; varying vec4 texcoord; varying vec4 lmcoord;

    const int GL_LINEAR = 9729; const int GL_EXP = 2048;

    uniform int fogMode;

    void main() { gl_FragData[0] = texture2D(texture, texcoord.st) * texture2D(lightmap, lmcoord.st) * color; gl_FragData[1] = vec4(vec3(gl_FragCoord.z), 1.0);

    if (fogMode == GL_EXP) { gl_FragData[0].rgb = mix(gl_FragData[0].rgb, gl_Fog.color.rgb, 1.0 - clamp(exp(-gl_Fog.density * gl_FogFragCoord), 0.0, 1.0)); } else if (fogMode == GL_LINEAR) { gl_FragData[0].rgb = mix(gl_FragData[0].rgb, gl_Fog.color.rgb, clamp((gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0)); } }

  • Hello players. I got a little problem when and only when i put the bump map ( balea 3.2 256p ), i got lines between blocks and it's very ugly =/ http://imageshack.us/photo/my-images/24/20120205222905.png/ That's to say i got the last driver for my graphic card ( ati radeon hd 5700 series ) and without bump map i haven't any problems ...

  • I have a problem.The Specular mapping only works when I'm holding a torch.Please help me.

  • I got nothing in my "Mods" Folder

  • I have 2 problems - 1 - The bump maps are VEEEERY shallow. 2 - Specular mapping only works when i'm holding a torch. I have a GT 220 and I'm using LB Photorealism 128x, and I set up everyting correctly, why doesn't it work?

    • Fixed the bump-maps. Added this line to gbuffers_terrain.fsh: const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.1); // Fine for 128x128 tile size I used 0.1 for the third value, and the bump-maps are great. If you find them to be too exaggerated, use 0.15.

      However, I've had no luck with spec maps.

    • with LB Photorealism 128x, the bump maps do work and you have probably done everything right. They just suck.

  • crashes when i load a level


    1. A fatal error has been detected by the Java Runtime Environment:
    2. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000c081371, pid=652, tid=6428
    3. JRE version: 7.0-b147
    4. Java VM: Java HotSpot(TM) 64-Bit Server VM (21.0-b17 mixed mode windows-amd64 compressed oops)
    5. Problematic frame:
    6. C [ig4dev64.dll+0x131371]
    7. Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    8. If you would like to submit a bug report, please visit:
    9. http://bugreport.sun.com/bugreport/crash.jsp
    10. The crash happened outside the Java Virtual Machine in native code.
    11. See problematic frame for where to report the bug.

    T H R E A D ---------------

    Current thread (0x0000000008b07000): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=6428, stack(0x000000000b150000,0x000000000b250000)]

    siginfo: ExceptionCode=0xc0000005, reading address 0x000000000000001c

    Registers: RAX=0x0000000000000000, RBX=0x0000000000000000, RCX=0x0000000000000001, RDX=0x0000000000000000 RSP=0x000000000b24ec30, RBP=0x000000000b24ece0, RSI=0x000000000b24ed48, RDI=0x0000000000000001 R8 =0x000000000b24ed48, R9 =0x0000000000359320, R10=0x0000000000007fc0, R11=0x0000000000000000 R12=0x0000000000365300, R13=0x0000000000359320, R14=0x000000000d6d21f0, R15=0x0000000000000007 RIP=0x000000000c081371, EFLAGS=0x0000000000010287

    Top of Stack: (sp=0x000000000b24ec30) 0x000000000b24ec30: 000000000bf48660 000000000033a5f0 0x000000000b24ec40: 000000000bf48660 0000000000000000 0x000000000b24ec50: 000000000b24ed40 000000000c08041e 0x000000000b24ec60: 408f400000000000 0000000000000000 0x000000000b24ec70: 0000000000325980 000000000b24ed48 0x000000000b24ec80: 0000000000000000 000000000b24ed40 0x000000000b24ec90: 0000000000000060 000000000c081dca 0x000000000b24eca0: 000000000e426820 000000000bf48640 0x000000000b24ecb0: 0000000000365300 0000000000000000 0x000000000b24ecc0: 000000000bf48640 0000000000000060 0x000000000b24ecd0: 0000000000359320 000000000c082252 0x000000000b24ece0: 0000000000000001 0000000000000001 0x000000000b24ecf0: 000000000b24ed70 00000000003682f0 0x000000000b24ed00: 000000000b24ed48 000000000b24ed50 0x000000000b24ed10: 0000000000000000 0000000000000004 0x000000000b24ed20: 000000000b24ee18 00000000003682f0

    Instructions: (pc=0x000000000c081371) 0x000000000c081351: 95 40 01 00 00 48 85 d2 74 0f 41 3b 85 48 01 00 0x000000000c081361: 00 73 06 48 8b 14 c2 eb 07 33 d2 eb 03 48 8b d3 0x000000000c081371: 8b 42 1c 83 c0 fe 83 f8 02 77 1c 8b 42 58 66 0f 0x000000000c081381: ef f6 ff c8 f3 48 0f 2a f0 48 8b 44 24 70 eb 0c


    Register to memory mapping:

    RAX=0x0000000000000000 is an unknown value RBX=0x0000000000000000 is an unknown value RCX=0x0000000000000001 is an unknown value RDX=0x0000000000000000 is an unknown value RSP=0x000000000b24ec30 is pointing into the stack for thread: 0x0000000008b07000 RBP=0x000000000b24ece0 is pointing into the stack for thread: 0x0000000008b07000 RSI=0x000000000b24ed48 is pointing into the stack for thread: 0x0000000008b07000 RDI=0x0000000000000001 is an unknown value R8 =0x000000000b24ed48 is pointing into the stack for thread: 0x0000000008b07000 R9 =0x0000000000359320 is an unknown value R10=0x0000000000007fc0 is an unknown value R11=0x0000000000000000 is an unknown value R12=0x0000000000365300 is an unknown value R13=0x0000000000359320 is an unknown value R14=0x000000000d6d21f0 is an unknown value R15=0x0000000000000007 is an unknown value


    Stack: [0x000000000b150000,0x000000000b250000], sp=0x000000000b24ec30, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4dev64.dll+0x131371] devProcessAttach+0x109ff1

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J org.lwjgl.opengl.GL11.nglPopMatrix(J)V J org.lwjgl.opengl.GL11.glPopMatrix()V j ps.a(F)V+197 j us.b()V+31 j lv.a(F)V+2080 j kz.b(FI)V+303 j kz.a(FJ)V+1533 j kz.b(F)V+895 j net.minecraft.client.Minecraft.x()V+341 j net.minecraft.client.Minecraft.run()V+40 j java.lang.Thread.run()V+11 v ~StubRoutines::call_stub


    P R O C E S S ---------------

    Java Threads: ( => current thread )

     0x0000000008b09000 JavaThread "Thread-12" daemon [_thread_blocked, id=5144, stack(0x000000000eee0000,0x000000000efe0000)]
     0x0000000008b08800 JavaThread "Thread-11" daemon [_thread_blocked, id=3696, stack(0x000000000ed80000,0x000000000ee80000)]
     0x0000000008b07800 JavaThread "Thread-10" daemon [_thread_in_native, id=5192, stack(0x000000000eb40000,0x000000000ec40000)]
    

    =>0x0000000008b07000 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=6428, stack(0x000000000b150000,0x000000000b250000)]

     0x0000000008b06800 JavaThread "Timer hack thread" daemon [_thread_blocked, id=6616, stack(0x000000000b250000,0x000000000b350000)]
     0x00000000022bb000 JavaThread "DestroyJavaVM" [_thread_blocked, id=6768, stack(0x0000000002570000,0x0000000002670000)]
     0x00000000087e2800 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=7132, stack(0x00000000081f0000,0x00000000082f0000)]
     0x000000000865e000 JavaThread "TimerQueue" daemon [_thread_blocked, id=928, stack(0x0000000009050000,0x0000000009150000)]
     0x00000000072ff800 JavaThread "SwingWorker-pool-1-thread-1" daemon [_thread_blocked, id=6656, stack(0x0000000007470000,0x0000000007570000)]
     0x00000000070da800 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=3320, stack(0x00000000083d0000,0x00000000084d0000)]
     0x0000000007218800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4500, stack(0x0000000007810000,0x0000000007910000)]
     0x000000000702c000 JavaThread "AWT-Shutdown" [_thread_blocked, id=3244, stack(0x00000000075a0000,0x00000000076a0000)]
     0x0000000006fc5800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6188, stack(0x0000000007360000,0x0000000007460000)]
     0x0000000005dc8000 JavaThread "Service Thread" daemon [_thread_blocked, id=3360, stack(0x0000000006c70000,0x0000000006d70000)]
     0x0000000005dad000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=6600, stack(0x0000000006aa0000,0x0000000006ba0000)]
     0x0000000005d92800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=7108, stack(0x00000000068b0000,0x00000000069b0000)]
     0x0000000005d8c000 JavaThread "Attach Listener" daemon [_thread_blocked, id=6332, stack(0x00000000067a0000,0x00000000068a0000)]
     0x0000000005d8a800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6256, stack(0x0000000006670000,0x0000000006770000)]
     0x0000000005d07800 JavaThread "Finalizer" daemon [_thread_blocked, id=1288, stack(0x0000000006550000,0x0000000006650000)]
     0x0000000005cfb800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3604, stack(0x0000000006410000,0x0000000006510000)]
    

    Other Threads:

     0x0000000005cf6800 VMThread [stack: 0x0000000006200000,0x0000000006300000] [id=7128]
     0x0000000005dd0800 WatcherThread [stack: 0x0000000006e10000,0x0000000006f10000] [id=5480]
    

    VM state:not at safepoint (normal execution)

    VM Mutex/Monitor currently owned by a thread: None

    Heap

    PSYoungGen      total 152896K, used 101158K [0x00000000eaab0000, 0x00000000f5550000, 0x0000000100000000)
     eden space 131072K, 77% used [0x00000000eaab0000,0x00000000f0d79a60,0x00000000f2ab0000)
     from space 21824K, 0% used [0x00000000f4000000,0x00000000f4000000,0x00000000f5550000)
     to   space 21824K, 0% used [0x00000000f2ab0000,0x00000000f2ab0000,0x00000000f4000000)
    PSOldGen        total 349568K, used 53490K [0x00000000c0000000, 0x00000000d5560000, 0x00000000eaab0000)
     object space 349568K, 15% used [0x00000000c0000000,0x00000000c343c868,0x00000000d5560000)
    PSPermGen       total 51008K, used 24294K [0x00000000bae00000, 0x00000000bdfd0000, 0x00000000c0000000)
     object space 51008K, 47% used [0x00000000bae00000,0x00000000bc5b9820,0x00000000bdfd0000)
    

    Code Cache [0x0000000002670000, 0x00000000028e0000, 0x0000000005670000)

    total_blobs=1272 nmethods=567 adapters=656 free_code_cache=47114Kb largest_free_block=48187776
    

    Dynamic libraries: 0x000000013fe70000 - 0x000000013fea3000 C:\Program Files\Java\jre7\bin\javaw.exe 0x00000000775b0000 - 0x000000007775b000 C:\windows\SYSTEM32\ntdll.dll 0x0000000077390000 - 0x00000000774af000 C:\windows\system32\kernel32.dll 0x000007fefd600000 - 0x000007fefd66b000 C:\windows\system32\KERNELBASE.dll 0x00000000752b0000 - 0x00000000752ef000 C:\Program Files\Alwil Software\Avast5\snxhk64.dll 0x000007feff2e0000 - 0x000007feff3bb000 C:\windows\system32\ADVAPI32.dll 0x000007feff240000 - 0x000007feff2df000 C:\windows\system32\msvcrt.dll 0x000007feff850000 - 0x000007feff86f000 C:\windows\SYSTEM32\sechost.dll 0x000007fefd900000 - 0x000007fefda2e000 C:\windows\system32\RPCRT4.dll 0x00000000774b0000 - 0x00000000775aa000 C:\windows\system32\USER32.dll 0x000007fefea30000 - 0x000007fefea97000 C:\windows\system32\GDI32.dll 0x000007fefea20000 - 0x000007fefea2e000 C:\windows\system32\LPK.dll 0x000007feff600000 - 0x000007feff6ca000 C:\windows\system32\USP10.dll 0x000007fefbff0000 - 0x000007fefc1e4000 C:\windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_fa645303170382f6\COMCTL32.dll 0x000007feff540000 - 0x000007feff5b1000 C:\windows\system32\SHLWAPI.dll 0x000007feff5d0000 - 0x000007feff5fe000 C:\windows\system32\IMM32.DLL 0x000007feff130000 - 0x000007feff239000 C:\windows\system32\MSCTF.dll 0x000000006b9e0000 - 0x000000006bab1000 C:\Program Files\Java\jre7\bin\msvcr100.dll 0x00000000695f0000 - 0x0000000069cbe000 C:\Program Files\Java\jre7\bin\server\jvm.dll 0x000007fef4ef0000 - 0x000007fef4ef9000 C:\windows\system32\WSOCK32.dll 0x000007fefeed0000 - 0x000007fefef1d000 C:\windows\system32\WS2_32.dll 0x000007feff5c0000 - 0x000007feff5c8000 C:\windows\system32\NSI.dll 0x000007fefb540000 - 0x000007fefb57b000 C:\windows\system32\WINMM.dll 0x0000000077780000 - 0x0000000077787000 C:\windows\system32\PSAPI.DLL 0x000000006e1e0000 - 0x000000006e1ef000 C:\Program Files\Java\jre7\bin\verify.dll 0x000000006de90000 - 0x000000006deb8000 C:\Program Files\Java\jre7\bin\java.dll 0x000000006ded0000 - 0x000000006dee5000 C:\Program Files\Java\jre7\bin\zip.dll 0x000000006d5b0000 - 0x000000006d743000 C:\Program Files\Java\jre7\bin\awt.dll 0x000007feff6d0000 - 0x000007feff7a7000 C:\windows\system32\OLEAUT32.dll 0x000007fefef20000 - 0x000007feff121000 C:\windows\system32\ole32.dll 0x000007fefbe10000 - 0x000007fefbe66000 C:\windows\system32\uxtheme.dll 0x000007fefb850000 - 0x000007fefb868000 C:\windows\system32\dwmapi.dll 0x000007fefd440000 - 0x000007fefd44f000 C:\windows\system32\CRYPTBASE.dll 0x000007fefdc90000 - 0x000007fefea16000 C:\windows\system32\SHELL32.dll 0x000000006de00000 - 0x000000006de34000 C:\Program Files\Java\jre7\bin\fontmanager.dll 0x000000006df10000 - 0x000000006df29000 C:\Program Files\Java\jre7\bin\net.dll 0x000007fefcd80000 - 0x000007fefcdd4000 C:\windows\system32\mswsock.dll 0x000007fefcd70000 - 0x000007fefcd77000 C:\windows\System32\wship6.dll 0x000000006de70000 - 0x000000006de81000 C:\Program Files\Java\jre7\bin\nio.dll 0x000007fefc890000 - 0x000007fefc897000 C:\windows\System32\wshtcpip.dll 0x000007fefcc00000 - 0x000007fefcc5b000 C:\windows\system32\DNSAPI.dll 0x0000000073a90000 - 0x0000000073ab6000 C:\Program Files\Bonjour\mdnsNSP.dll 0x000007fefac90000 - 0x000007fefacb7000 C:\windows\system32\Iphlpapi.DLL 0x000007fefac80000 - 0x000007fefac8b000 C:\windows\system32\WINNSI.DLL 0x000007fef6630000 - 0x000007fef6638000 C:\windows\system32\rasadhlp.dll 0x000007fefaa30000 - 0x000007fefaa83000 C:\windows\System32\fwpuclnt.dll 0x000007fefcde0000 - 0x000007fefcdf7000 C:\windows\system32\CRYPTSP.dll 0x000007fefcac0000 - 0x000007fefcb07000 C:\windows\system32\rsaenh.dll 0x000007fefc8c0000 - 0x000007fefc8de000 C:\windows\system32\USERENV.dll 0x000007fefd470000 - 0x000007fefd47f000 C:\windows\system32\profapi.dll 0x000007fefb5c0000 - 0x000007fefb5d5000 C:\windows\system32\NLAapi.dll 0x000007fef4fc0000 - 0x000007fef4fcb000 C:\windows\System32\winrnr.dll 0x000007fef4fa0000 - 0x000007fef4fb5000 C:\windows\system32\napinsp.dll 0x000007fef4f80000 - 0x000007fef4f99000 C:\windows\system32\pnrpnsp.dll 0x000000006dd60000 - 0x000000006dd84000 C:\Program Files\Java\jre7\bin\sunec.dll 0x000000006dc10000 - 0x000000006dc51000 C:\Program Files\Java\jre7\bin\t2k.dll 0x000007fefeaa0000 - 0x000007fefeb39000 C:\windows\system32\CLBCatQ.DLL 0x000007fefb6e0000 - 0x000007fefb80a000 C:\windows\system32\WindowsCodecs.dll 0x000007fefd3e0000 - 0x000007fefd437000 C:\windows\system32\apphelp.dll 0x0000000072b30000 - 0x0000000072b55000 C:\Program Files\Alwil Software\Avast5\ashShA64.dll 0x000007fef9be0000 - 0x000007fef9ef6000 C:\windows\system32\msi.dll 0x000007fef9ba0000 - 0x000007fef9bd5000 C:\windows\system32\EhStorShell.dll 0x000007fefeb40000 - 0x000007fefed17000 C:\windows\system32\SETUPAPI.dll 0x000007fefd8a0000 - 0x000007fefd8d6000 C:\windows\system32\CFGMGR32.dll 0x000007fefd670000 - 0x000007fefd68a000 C:\windows\system32\DEVOBJ.dll 0x000007fefbe70000 - 0x000007fefbf9c000 C:\windows\system32\PROPSYS.dll 0x000007fef9b20000 - 0x000007fef9ba0000 C:\windows\system32\ntshrui.dll 0x000007fefd2e0000 - 0x000007fefd303000 C:\windows\system32\srvcli.dll 0x000007fef9b10000 - 0x000007fef9b1f000 C:\windows\system32\cscapi.dll 0x000007fefb4b0000 - 0x000007fefb4bb000 C:\windows\system32\slc.dll 0x0000000074670000 - 0x000000007467b000 C:\Program Files\Java\jre7\bin\sunmscapi.dll 0x000007fefd730000 - 0x000007fefd896000 C:\windows\system32\CRYPT32.dll 0x000007fefd5b0000 - 0x000007fefd5bf000 C:\windows\system32\MSASN1.dll 0x0000000180000000 - 0x0000000180048000 C:\Users\True_Blue\AppData\Roaming\.minecraft\bin\natives\lwjgl64.dll 0x000007feee3d0000 - 0x000007feee4ed000 C:\windows\system32\OPENGL32.dll 0x000007fef7a00000 - 0x000007fef7a2d000 C:\windows\system32\GLU32.dll 0x000007feef1c0000 - 0x000007feef2b1000 C:\windows\system32\DDRAW.dll 0x000007fefb250000 - 0x000007fefb258000 C:\windows\system32\DCIMAN32.dll 0x000007fefc680000 - 0x000007fefc68c000 C:\windows\system32\VERSION.dll 0x000000006e050000 - 0x000000006e057000 C:\Program Files\Java\jre7\bin\jawt.dll 0x000000000b580000 - 0x000000000bd4a000 C:\windows\system32\ig4icd64.dll 0x000000000bf50000 - 0x000000000c45c000 C:\windows\system32\ig4dev64.dll 0x0000000007570000 - 0x0000000007586000 C:\Users\True_Blue\AppData\Roaming\.minecraft\bin\natives\jinput-dx8_64.dll 0x000007fef56b0000 - 0x000007fef56ec000 C:\windows\system32\DINPUT8.dll 0x000007fefb870000 - 0x000007fefb87b000 C:\windows\system32\HID.DLL 0x000007fefd5c0000 - 0x000007fefd5fa000 C:\windows\system32\WINTRUST.dll 0x00000000076a0000 - 0x00000000076b4000 C:\Users\True_Blue\AppData\Roaming\.minecraft\bin\natives\jinput-raw_64.dll 0x000007feedb40000 - 0x000007feedc62000 C:\Users\True_Blue\AppData\Roaming\.minecraft\bin\natives\OpenAL64.dll 0x000007fef6580000 - 0x000007fef6608000 C:\windows\system32\dsound.dll 0x000007fefbb10000 - 0x000007fefbb3c000 C:\windows\system32\POWRPROF.dll 0x000007fefbac0000 - 0x000007fefbb0b000 C:\windows\System32\MMDevApi.dll 0x000007fefb4d0000 - 0x000007fefb50b000 C:\windows\system32\wdmaud.drv 0x0000000075020000 - 0x0000000075026000 C:\windows\system32\ksuser.dll 0x000007fefbab0000 - 0x000007fefbab9000 C:\windows\system32\AVRT.dll 0x000007fefb460000 - 0x000007fefb4af000 C:\windows\system32\AUDIOSES.DLL 0x000007fefb3e0000 - 0x000007fefb3ea000 C:\windows\system32\msacm32.drv 0x000007fefb3c0000 - 0x000007fefb3d8000 C:\windows\system32\MSACM32.dll 0x000007fefb3b0000 - 0x000007fefb3b9000 C:\windows\system32\midimap.dll

    VM Arguments: jvm_args: -Xms512m -Xmx1024m java_command: C:\Users\True_Blue\Desktop\Le MC Folder\Minecraft.exe Launcher Type: SUN_STANDARD

    Environment Variables: CLASSPATH=.;C:\Program Files (x86)\Java\jre7\lib\ext\QTJava.zip PATH=C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\IVI Foundation\VISA\WinNT\Bin;C:\Program Files\Internet Explorer;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Java\jre7\bin USERNAME=True_Blue OS=Windows_NT PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 10, GenuineIntel



    S Y S T E M ---------------

    OS: Windows 7 , 64 bit Build 7600

    CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

    Memory: 4k page, physical 4027272k(1429336k free), swap 8052644k(4440816k free)

    vm_info: Java HotSpot(TM) 64-Bit Server VM (21.0-b17) for windows-amd64 JRE (1.7.0-b147), built on Jun 27 2011 02:19:45 by "java_re" with unknown MS VC++:1600

    time: Tue Jan 31 18:24:13 2012 elapsed time: 20 seconds

  • I need help for the Bump Mapping... I have done every steps end it always end like this: http://imageshack.us/photo/my-images/195/20120124035012.png/

    All the other shaders are working. This is my gbuffers_terrain.fsh: http://pastebin.com/8gGCwV2G

  • Pls code >>Fine for 512x512 tile size<< for KoP 1.1 V1 Photo Realism 512 eXtrem+

  • is there a way to get rid of DOF??

    • disable it (set " // " at the beginning of the line) in final.fsh

  • can someone help me when i bump map it the water loose the textures and is with an strange color

  • Is there a way to do parallax mapping with this? My normal maps are sort of working but not noticeably "bumped"

    • parallax + specular is contained there are 2 possibilities: you installed right and are disappointed about the result (in LB Photorealism IS Bump mapping, but this is not really heavy much superduper 3d high-end thingy ... if you understand)

      or you installed wrong, in this case make sure you are containing the terrain_nh and terrain_s files in the texturepack zip and installed the right shaders with right configs ( const value for your resolution (64 / 128 /256 ...))

  • Hey. I have done everything to get this to work., But it doesn't really work. So I installed the shader, it works well. DOF and waving grass works. I have the mods folder inside .Nitro... and copied the files like you told us. I have replaced what you told us to replace. So I got like //const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size //const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size //const vec3 intervalMult = vec3(0.0009765625, 0.0009765625, 0.145); // Fine (presumably) for 64x64 //const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.1);// Fine for 256x256 tile size I tried to see the result on Balea and LS Photo Realism. They both have the 2 files you mentioned.

    However there is something small I see. Its like 2 layers on every block that should have "sticking out" things. Like on the bookshelf. When I'm standing by the Bookshelf I can't see the first book cause of the Shelf blocking the view, but it isn't the same result as I see in the videos. In the videos the rocks and so on are like some real 3D object, But here they are like normal square objects with 2 layers of image. I have tried to do this like 8 times now. And I still get the same result. And yes, I start with a fresh file and OptiFine. What else can I do? -Majataka

    by Majataka
    • This is the whole terrain file http://pastebin.com/c7SZkLqB

    • If i understood right, you use a 256x256 pack? do you installed modloader + optifine? are the terrain_nh und terrain_s files (in resolution for the 256x pack!) IN the archive of the fotopack?

      -> .minecraft\texturepacks\Lbphotorealismbla.zip\terrain_nh(_s).png? Do you saved the changes zu made to the shaders folder in minecraft.jar? If you are not sure, look at alternative shaders section, ThenNs pack have everything optimized for Lb Photorealism, only change //const vec3 to x256 pack

    • I have done everything that you are asking for. Both packs are 256x. Both packs have the nh and s files. I have saved the changes to the file as you might see in the pastebin link.

    • Ah I might know what the problem is ...

      open gbuffers_terrain.fsh with an editor press ctrl + a then DEL then copy this -> http://pastebin.com/gkEYy9tt into the gbuffers_terrain.fsh and save, then it should work

      because you copied everything on one line, but the double-slash comments a complete line. What you have done is, to negate the lines you have copied in the gbuffers_terrain file ...

    • HOLY MOTHER OF GOD! IT FREAKING WORKS! Thank you so much man! I love you! (No gay if you are a male) ;) Just playing Minecraft now gives me a gamegasm

  • okay.... since 7-zip cant do anyhting right, i deleted the files in the shaders folder in the .jar, went to the thing with the installer in it, C:\Users\not leavin mah name in.../Desktop\Shaders-Windows\Shaders\mods\shaders\alternative shaders\bump-mapping grabbed the files, tossed them in, and changed the required text in the .fsh and it didnt work.

    • and yes, i didnt have the first 2 slashes on the 286 one. and does there need to be a line between that one and the next set of code/text/whatever it is?

    • i meant 256.....

    • i just realized that what i did might be the problem. im going to try again....

    • nope.. what i did didnt help.. :( big white blur on the screen and no new effect........i even added the code, after it didnt work, that the guy a little ways down said to add.

    • Did you add the required terrain files to the texture packs? Also, there needs to be a // on EACH of the lines stated above apart from the line which you are using (256 ONLY if you are using a 256 texture pack AND 256 terrain files). The // basically changes the line into a comment, meaning it isn't used. If you, say, use both the 128 and the 256 lines it will cause problems because you can't have 2 resolution at the same time. So I'm not sure what you mean by a line between that 256 part and the next set of "code/text/whatever it is". Also, does GLSL work without bump-mapping? If not, the problem is likely something else. Also, it can be your GPU drivers. I can't help you with the last 2 things though,

    • please paste your final.fsh composite.fsh gbuffers_terrain.vsh ~.fsh from minecraft.jar/shaders in pastebin and give us the link, may the code is wrong

Pages on Dax's Wiki

Add a Page
30pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add a Photo
33photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki